GVT #23: Post-mortem: Spectre Divide

One year after the closure of Mountaintop Studio. How Spectre Divide was made. What went wrong and why even great games and studios sometimes fail.

Dominik Sójka

Artist, programmer, and game designer. Over 21 years in the creative industry and 14 years in game development. One of the main creators of The Beast Inside. He also worked on games such as Spectre Divide, The Medium, Book of Demons, and many smaller VR productions. He is currently shaping his solo project Arms of God, which is set to be released in a few months. LinkedIn