GVT #22: Level Design and World Building
The presentation will focus on level design and how crucial a process it is in creating a cohesive game world. I will discuss my experiences as a level designer and artist.
Pascal Ehrlich
I started working in game development almost six years ago. Starting in a marketing role, I’ve worked my way through numerous production positions, and currently serve as a level artist/designer. The variety of positions I’ve held has allowed me to see game production from many different perspectives, which is a huge help in my current design and art tasks. LinkedIn