GVT #20: Know before you build: an R&D pipeline for Steam games

I will share my experience, as well as global benchmarks and practices of fast market fit checks when developing a game for Steam. After this talk you will know how to check how your game will perform on Steam and if you have any problems with the concept.


Vladimir Grekov, Vovun

I’m a game designer and producer with more than 10 years of experience, specializing on Steam and console games. LinkedIn.